Polygon Cruncher includes other features such as progressive optimization that makes easier to find a global optimization level for a scene that contain many objects. Polygon Cruncher (StandAlone) combines the simplification process with the creation of normal maps and, in a few clicks, you add an extra degree of realism to your low resolution object. This technique is used to add details from the original mesh to the low poly mesh without using more polygons. Normal mapping is a technique used for faking the lighting of bumps and dents. Normal baking: integrated creation of normal maps.MagicCruncher is particularly powerful when used through the command line or batch processing because it offers both a good optimization ratio, quality results and this fully automatically. MagicCruncher determines automatically the ideal level of simplification for each object in the scene. Polygon Cruncher automates the optimization of your data and integrates intelligent optimization feature: MagicCruncher. Polygon Cruncher's speed is unbeatable and interactivity makes the optimization process fast and easy. You interactively choose an overall level of simplification for the scene, and then tune the level for each object. In its stand-alone version or integrated in the heart of 3ds Max, Maya or Lightwave, Polygon Cruncher offers real time simplification and a great confort for adjusting optimization at the best rate. A interactive tool for an optimal optimization.It is also possible to keep the symmetry of objects during the simplification process. Object borders, UVs seams, material boundaries are preserved. You keep UV texture and other information (vertex colors, normals). On some models, 95% of the faces can be removed without loss. Polygon Cruncher reduces the number of polygons of your objects without changing the quality of their details. It simplifies and takes care of your data.Simplification intended to accelerate the real-time visualization (video games, architecture), to reduce data size (mobile or web usage), to facilitate interaction with 3D data (modeling, online catalog.). Some new technologies generate so much polygons that it could be difficult to use the result, as in the case of the 3D scan. 3D optimization, what's the use?ģD models have often unnecessarily complex geometry that can be simplified without compromising details and model quality. It has been chosenīy major 3D companies: Autodesk, Anark, Nitendo, Ubisoft, Activision, Epic Games, Airbus, Boeing, Sega, Sony, 3DO. Polygon Cruncher provides high simplification results, through an intuitive interaction. Polygon Cruncher simplifies huge 3D meshes from several millions of polygons up to 100 million, on a powerful configuration and this at incredible speed. The default optimizer provided with Blender, Autodesk 3DS Max, Autodesk Maya or Lightwave. Gives incomparable results, really better than what you can get with Polygon Cruncher application uses an exceptional algorithm developed since 15 years, which The reference tool for polygonal simplification Polygon Cruncher SDK version for a closer integration to your specific tools.It supports a wide range for 3D standard formats (FBX, GLTF, STL, Modo, Cinema4D, Sketchup, Blender.), making it usable in a Revit, ArchiCAD, Modo or Cinema 4D context, for example. Standalone version, combining optimization and normal baking in a single tool.Command Line version to automate simplification of your 3D meshes with MagicCruncher, on a web server for example.Plugin integrated into 3DS Max, Maya, Lightwave or in a bundle with 3DBrowser for greater productivity.Polygon Cruncher is available in different versions, depending on your specific needs: Whether your activities are related to architecture, video games, CAD, 3D printing, or history (3D scan), Polygon Cruncher provides solutions for simplifying your 3D assets. Polygon Cruncher is a 3D simplification software that takes place inside your 3D pipeline. 7 days full trial The optimization studio for your 3D contents
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